![]() You don't get many titles out of the gate that are as good as some of our current best works. There are plenty of amazing developers right now, but some don't do this and simply go with the flow. We need to understand where we're at, and how we're going to evolve the art direction with that. ![]() We understand how games work, but it doesn't feel right to use games to compare it to anything - to take a formula, some of the same mechanics, some different ways of thinking about it, and label it something that is fundamentally different compared to something we've had our eye on for years. In terms of our own game engines, a lot of our developers still struggle with how to think about games in a certain way.
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